Its hard to believe that May is already here, and we are incredibly excited to bring you this event!
Back in March, a local psychologist brought one of his patients to the Ward 5 Adventurers with an experimental new treatment. The Adventurers were, happily, able to help the lad with his problems, although the psychologist had not heard the last of the issue. Ward 5 celebrated the Day of Tricks amid all sorts of mischief and, of course, storms. Some came close to dust on a seemingly normal milk-run adventure, proving that even the best of Adventurers can make mistakes.
What excitement will this month bring?
Its Hot!
The weather is turning out to be toasty for May, which is a time-honoured tradition. We will be having Water Mods!
Water Mods are adventurers and quests that involve characters getting wet in some fashion. You will be warned prior to going on these mods, and you will be allowed to change into a water-acceptable outfit. It does not need to be period appropriate.
Please praise Cobanoglu and start hydrating now! As always, water and cups will be provided, but bringing your own water bottle to Hydrate While You Diedrate… Enemies is a great practice.
Mothers Mean More Mods
Sunday is, in fact, Mother’s Day. We will be having content on Sunday Morning, but it is also understandable that many folks will be leaving early to spend some time with their favourite maternal figures. Please be aware if you are packing up that some folks may still be in play, and be sure to wear a white headband. Everyone did a fantastic job of this last Gather, so we are excited about this going forward.
Rules Reminders and Updates
Elixirs
Elixirs, such as Strength Elixirs, do not stack. When a character consumes a +1 Strength Potion, they gain +1 Strength for 10 minutes. If the character consumes a second +1 Strength Elixir, the 10 minute timer starts over, but they do NOT gain +2 Strength.
Outside Food in Tavern
Going forward, we ask that outside food be kept out of the Tavern. This includes sweets, treats, savory items, etc., of shareable sizes and quantities. This does not prohibit personal snacks kept on a person in a bag which travels with you on your adventurers.
This does not stop you from keeping food and sharing it from your cabin! If you are planning on bringing shareable treats, please feel free to invite people to your cabin.
If your character is selling food (and had the requisite Skills to make said food), they are more than welcome to do so from the comfort of their own in-play home. Moreover, kitchen supplies such as plates and cutlery are not to leave the Tavern.
If you have food to share, you are responsible for bringing your own flatware and silverware, and you are responsible for cleaning up any mess that occurs.
This said, we are still allowing outside drinks in the Tavern. If your character has the requisite Skills, they are welcome to sell drinks in the Broken Rabbit, and everyone is welcome to bring and share drinks. Please keep in mind that Tavern cups are not to leave the building. It is a kindness to remove teabags prior to returning cups as well. We thank you for your understanding, and look forward to cabin socialization!
Volunteer Shifts
To complete Volunteer requirements, one must complete 3 full hours of volunteering, either through 2 of the below shifts or one double shift. Remember, you do not get a Re-Skill until you have completed your volunteer shift, or are signed up for a [CLEAN-UP] shift.
[TAVERN] shifts involve working in the kitchen, serving food, and cleaning dishes. [TAVERN CLEAN-UP] involves cleaning a lot of dishes. Like, a whole lot. [CLEAN-UP] is after the event and involves cleaning up all of site.
Please do not sign up for overlapping shifts.
You will only get credit for shifts you are signed up for and work.
[sign_up_sheet id=6706]