Shopping List, Monster Shift Changes, and Not Being That Person

NINE DAYS BOYS AND GIRLS!

Hope everyone is doing well. This week on DON’T BE THAT PERSON we have a lot to cover. For starters, unless you get the one-shot vaccine sadly you are past the point of getting started being vaccinated and being allowed to come to event. However, if you couldn’t get the vaccination process started in time for this event that just means next event is primed for your presence. Everyone else, if you know someone or have a friend that is vaccinated that you want to enjoy your secret love with, now is the time to get them to sign up.

As a reminder we will not be allowing walk one players this event. That means you will have to preregister to be allowed on site. That’s preregister, not prepay; you can still pay for game on site (as well as add money to your tavern tab, donate, and all buy all the fun stuff).Speaking of buying things we have a list of things we are doing different starting this event.

Shopping: Merchanting; and Crafting

First off: visiting shops. Listed below is a list of general good items that general players can find and the prices for said items. These items can be purchased BEFORE event and you will get the items during check-in (more covered on that later). This list’s pricing is only good until the Wednesday before event. All items attempted to be purchased after then will be ignored and be void. Prices are subject to change as time passes and from event to event.

Shopping at event will be limited to players with appropriate skills or Guild connections. If you do not know what that means then that means you are not included. As a last note on the subject: quantities are limited and items can sell out, so first come first serve basis!

Black Powder 3u each
Cordite 21u each
Lime Lotus 2u each
Pipe Lotus 11u each
Potassium Nitrate 2u each
Essence of Arsenic 17u each
Glowworm Jelly 1u each
Poisonous Material 2u each
Steam Parts 1u each
Electrical Material 1u each
Metal {Low} 1u each
Non-Metal {Low} 1u each
General Alchemical Materials 1u each
General Engineering Materials 1u each

Pure Sand 8u each
Leaf of Monkshood 5u each
Copper Rod 11u each

+25 Body Elixir 95u each
Anti-Disease Tonic 48u each
Anti-Toxin 48u each
+5 Body Gas 22u each
+10 Body Tonic 13u each
+5 Body Tonic 7u each
+5 Body Bandage 5u each
+1 Body Bandage 3u each

Small Arm Ammunition, Caseless 3u each
Small Arm Ammunition, Cased 4u each
Long Arm Ammunition, Caseless 7u each
Long Arm Ammunition, Caseless 8u each
Slug Shot 13u each
Buck Shot, Full Shelled 12u each
Bird Shot, Full Shelled 10u each
Buck Shot, Paper 10u each
Bird Shot, Paper 9u each

Strength +1 Elixir 47u each
+1 Blade Oil of Slicing 29u each
5 Flaming Pitch 30u each
1 Acid Orb 22u each
15 Flaming Pitch 101u each
15 Electricity Globe 99u each
Invisibility Tonic 1170u each

Currently we are looking at about 25 people on site, which is a small but safe event. I am fine with this. Honestly, I am good with about 30 but for a starter event would not want more. So, if you know anyone that would want to monster or play and they are qualified, let them know to pre-register! Also remember to submit your vaccination card. I believe we have most of you, but just a general reminder. It is required!

Seriously, don’t be that person

Alright, time to NOT BE THAT PERSON! Opening ceremonies will be at 9:00pm Friday. If you are not there you will miss the format of the event and be out of the loop on the changes that have occurred from previous live events. Crab monsters will raid your cabin at 5am. The Twilight will infect your dreams. BAD THINGS WILL HAPPEN if you are not there and available to go directly to the REQUIRED safety course for all players. It’s been over a year since we swung foam at each other. Everyone needs to retake the course as a refresher. Directly after that we will be going into a series of Island devised mods. How will this work out? What is the in-play connections? No clue, you will have to NOT BE THAT PERSON and show up to find out. Not being part of all these key events, starting at 9:00pm, will require you to wait until the next slot of things happening so you can jump in. You will be required to wait. You will be out-of-play, you will miss loot, you will miss out on role-play, you will not get to go on some of the mods, and you will not get you check-in stuff until you get a slot and get in on the action. So… DON’T BE THAT PERSON!

Volunteer Shift Changes

Of the things that are different one will be discussed now: volunteer shifts. More then 75% of the fifty plus LARPs available in the Southeast require a three-hour shift. After a decade of varied amounts depending on the job (2 hours for NPCing, 3 hours for Tavern, and 4 hours for Clean-up) we are going to the standardized three hour required shift across the board. Sometimes we will have offers for doing things for less time to count towards more time given, but if you want to know more about that you will have to be at opening ceremonies. We will say that each of you will do at least 30 minutes to an hour of quick NPCing Friday night, thus leaving you with only needing to fulfill 2 hour shifts for the rest of the event.

We will be having pre-sign-up for Saturday for NPCing and Clean-up. There are 25 shifts available, and the list will be posted up next Monday, the 17th of May, at 7:00pm. A time frame everyone should be okay with logging-in, looking things over, and signing up for a shift. We will have a form made up to accommodate this.

That was a lot of information this week. We are almost there! We are going to get to LARP again! Between buying things and the NPC sign-up announcement we should be able to tell that everyone has been reading these so we don’t get the “well, I don’t read the ___” excuse from “that person”. DON NOT BE THAT PERSON! We miss you all and can not wait to get to see you all again. Everyone stay safe! More information on things next week, and then… GAME ON!

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