We hope everyone is excited as we are.
Registration is now open, and a few might notice: where is our volunteer and sleeping choices? Well this event will be special in how we will be handling volunteer shifts, and it will mater on in-play things. But rest assured, no make-up races will be monstering Friday. In fact we will be going fairly volunteer-lite on Friday night sans our full-time volunteers.
So what about where I sleep? Well, I have been told that you should back super lite and only have what your PC will have on them as well as a normal lite assortment of your OOP bedtime things. Bedding should be, and I will quote, “easy enough for the player to be able to move on short notice”. With that said, where you may end up sleeping will most likely be determined again, via IP actions.
But this works, because those who was with us last event know what’s going on (at least to some extent), and those that have missed last event just has to know that you should pack lite and only what your PC has on them and with bedding that can be moved easily. Imagine it as if we are getting practice being a Fur-foot Adventurer and a Nelot/Vireen.
This information now bring us to the next awesome point of “what is on your character”. Much like last event, your PC will have on them only what they bring. That means at the beginning of the event you will have everything on you that you are “brining” to the event. Like last event, we will get an inventory from you before game-on of all these things. We will post up the list on the Discord so you can print it out and pre-fill it out if you like, and we will have them available at check-in if you prefer.
So, what are you allowed to bring? Anything you have. For those here last event, for reasons I cannot explain yet, your character has access to all your items that your character has, regardless if they were on you at the end of last event, that you have proof of. The short: if you say, left your spellbook in your cabin and then for that reason did not have it last event; your PC can “have it” next event. However, like before, all items you start with will be the ones you have and you will have on you all items you start with when we call game-on. So once you lock in what you bring, that is how it is for the event. Do with that with that information as you wish.
New players and those that were not at last event: bring what you normally would bring, but only what is on your character. Nothing more.
Changes to Born Hero
All tagged damage that can give a bulk number is now known as “Unmitigated” damage, which will be described as “Full Effect” type damage. Meaning if it says you take 50 body, you take 50 body. For example, Severing Blow to the torso would cause 30 points of Body damage. Where Born Hero (described below) says 25% Body, you take 25% of your body at Full Effect.
Born Hero scaling will adjust to the following:
Save against Rank of BH
Savage: 75%/50%/25%
Death: Savage/75%/50%
Slay: Death/Savage/75%
Maim/Assassinate: Slay/Death/Savage
Fatal: Maim/Slay/Death
With the percentages being of the PC’s max body. Bulk damage that would reduce a PC to below 0 from this is corrected to place the PC to 0 body. 75%/50%/25% (crit body) are now located on all character cards. Some examples include:
PC has 100 max body and Rank 2 BH and get hit with a Slay; they then take the Slay as a Savage Blow and go to 0 Body. If they get hit with a Death they instead take 75 points of direct unmitigated Body damage. If this would take them to less then 0 Body (-1 Bleeding Out) they would instead go to 0 Body.
PC has 45 max Body and Rank 3 BH and gets hit with a Slay; they then take the Slay as 34 points of direct unmitigated Body damage. If this would take them to less then 0 Body (-1 Bleeding Out) they would instead go to 0 Body. They would take a Savage Blow as 12 points of direct unmitigated Body damage. If this would take them to less then 0 Body (-1 Bleeding Out) they would instead go to 0 Body, so even though four Savage Blows in a row would do 46 point of Body damage, they would still go to 0 Body.
We will also be adding Tiered Scaling to R3 Born Hero via Skill costs. This Doubles effectively the skill cost to use Born Hero at an exponential rate. What does that mean? Born Hero cost 5 skill points to use, with unlimited uses per encounter. If a PC has R3 Born Hero and wishes to reduce effects more, it comes with a shifted skill point cost. So, for example, if a R3 Born Hero gets hit with a Fatal Blow, and has 5 skill points, they can instead take it as a Death. But what if they wanted to take it as a 75% body? That would then cost 5sp + 10sp + 20sp equaling 35sp total. So, that’s 5sp to take it as a Death, 10 more skill points to shift the Death to a Savage Blow, and then 20 more skill points to take the Savage Blow as 75% body. Each shift cost double the previous cost and all shifts are then added together.
It should be noted that no effect can be reduced to less them 25% of your body. So, in that previous example, again, if you were a R3 Born Hero and wanted to take a Fatal Blow as 25% body, the most reduction you could do, it would be 5sp + 10sp + 20sp + 40sp + 80sp = 155 skill points. Only Rank 3 Born Heroes have access to this perk.
Changes to Wake the Dead
Next up, the skill “Wake the Dead” is changing. The bulk of the skill will remain the same, sans point 3:
3) Next the doctor spends 10 skill and is required 50 seconds to prep the body (role-play) and a healing tonic introduced via injection that will can heal at least half the patient’s max body, to a maximum of 25; meaning anyone over 50 body only requires a tonic that can heal for 25.
Death Counts
With that being said, a new category will be on all your character cards starting this event called “Death Counts”. Starting this event you should make a tally and keep a record of how many times you goes down to “Death’s Door”, “Dead Status”, or the like. This includes times where you need to resurrect