Hello all! Hope you are all doing well. We are making some changes to Reskills and Skill Point Bids. Please read and understand these changes as they will be going into effect immediately.
Reskills
Currently, a character only gets a Reskill (a complete refresh of their Skill Points) after the player has completed a 3 hour volunteer shift. Going forward, all characters will start with a Reskill, which they can use at any time during the event, provided they completed a 3 hour volunteer shift at their last attended event (or are a new player). Reskills take 10 full minutes to perform and are not instantaneous (PHB: pg 86). During a reskill a player can not use any skills, attack, or run but can only perform light nonstress tasks, walk, and defend themselves.
Skill Point Bids
As for Skill Point Bids, we are moving to a more consistent mechanic across the Skills with Skill Bids. Like the Lock Picking Skill, the maximum Skill Bid for a Skill is 10*(Rank of Skill). So, for rank 1 of Tracking, for instance, a character can only bid up to 10 SP at R1, 20 at R2, etc..
This also applies to Prayers to Powers, with a small twist. Characters without any ranks of Religion towards that Power can only bid up to 2 Skill Points. Characters with Rank 1 can bid up to 10, etc.. Any character can pray to a Power, but the knowledgeable ones know how to get Their attention.
Finally, when it comes to Skill Point Bids on non-skill related activities (i.e.: your falling off a building and looking to try to grab onto anything…) you are limited to a maximum Skill Bid for a Skill is 10 per 10 levels of your character. So, for example, a level 12 character could only bid up to a max of 20 skill points for a random hope to not fall to their death. (Levels 1-9 = 10 SP max; levels 10-19 = 20SP max; levels 20-29 = 30 SP max)
Additionally, all Skill Points must be used on actions done during Game. Skill Points expended for actions done between events, (e.g., spending Skill Points on Info Gathering to stake out a location between events) will be considered spent during the next played event.
Don’t call it Hotlanta
… but it is hot. As always, ice water will be provided throughout the event, and everyone is encouraged to bring a personal water bottle to keep with them on adventures. Fans are strongly encouraged for cabins.
We will be continuing with Water Mods. These are adventures which involve water, and typically involve getting wet. Players are encouraged to bring swim suits or water-friendly costuming.
We will also be going rather light during the heat of the day in terms of adventurers, with a heavier focus on roleplay and water mods. We encourage everyone to pace themselves and prepare for action-packed evenings!